Game Game Game and Again Game

American poet

Jasonnelsonpoet.jpg

Jason Nelson is a digital and hypermedia poet and creative person. He is Associate Professor of Digital Culture at the University of Bergen,[1] where he was too a Fulbright Fellow from 2016-17.[ii] Until 2020 he was a lecturer on Cyberstudies, digital writing and creative practice at Griffith Academy in Queensland, Commonwealth of australia. He is best known for his artistic flash games/essays such as Game, Game, Game And Once again Game and I made this. Y'all play this. We are Enemies. He has worked on the Commonwealth of australia Council of the Arts Literature Board[three] and the Board of the Electronic Literature Organization based at MIT.

Nelson's style of Web art mergers various genres and technologies, focusing on collages of poetry, image, sound, motility and interaction.[4]

Early life and education [edit]

Nelson grew up in Oklahoma City, Oklahoma. He has a BA from the Academy of Oklahoma and an MFA in New Media Writing from Bowling Green State University. He began work as a poet, and has created over 30 digital works of art. Every bit of 2009, he teaches Cyberstudies, digital art, and digital artistic writing at Griffith University in Queensland, Australia.

Nelson is known as a cyberpoet, using multiple media that merge and transform into each other. His style of "mixture chaos" and art nouveau has led to mixed reviews. Some critics[5] cannot run into past the "feature messiness" or "strangeness" in his approach, with the Wall Street Journal calling his work "as alienating as modern art can go".[6] Others have described his work equally "Basquiat meets Mario Brothers",[7] and said that information technology represents the time to come of poetry and art games.[8]

Works [edit]

The artist's work is ofttimes described every bit being interdisciplinary, crossing over into different fields of art and writing. These include poetry, hypermedia art, digital art, writing and game play and science.[9] And many of the creative person'southward works are exploring the intersection of interface and technology and how it impacts digital writing and art.[10]

Static art and essays [edit]

Nelson's fine art portal, secrettechnology.com, won a Webby Award in the "Weird" category in 2009. Some of his works include Between Treacherous Objects, The Poesy Cube, The Bomar Cistron, Pandemic Rooms.

  • Vholoce: Weather Visualiser uses RSS weather feeds to generate a series of aesthetic visualizations.[11]
  • Uncontrollable Semantics uses a basic mouse-follower, pulling together 50 different sound, image and interactive environments. Each environment offers four directions to four terms, four semantics, and four named creatures.[12]
  • The Poesy Cube is an interactive verse cube, where users can enter a sixteen-line verse form which is then transformed into a multi-dimensional cube. Poems by writers such as Charles Bernstein and Adrienne Rich are included in the cube's saved database.

Interactive art and games [edit]

Many of Nelson's works require effort and a bit of skill on the role of the viewer. Some are framed explicitly as games, others equally elaborate mechanisms for progressing through a series of elements of a work.

  • This is How Yous Volition Dice (2006) is 1 of Nelson's most famous pieces strictly as a work of art - a slot machine for predicting death, using code for an online pokie game and 15 five-line death fictions/poetics. Players can win decease videos and gratis spins.[nb 1]
  • Game, Game, Game And Again Game (2007)[13] and its sequel I made this. You play this. We are Enemies (2009), are Nelson's about well-known works. They are flash platform games that seem every bit if they are played inside someone'due south stream of consciousness. They have been played over 8 million times combined. Game, Game Game won an Italian Art Award[ citation needed ] and received mention on many gaming blogs equally either genius or insanity in game form.[nb 2] The sequel was reviewed as an example of independent art game cosmos.[14] [15]

Other works [edit]

  • The Bomar Gene - an exploration of genes through fictional biographies[16]
  • Hermeticon: Pop Spell Maker - This is a 1980s kids commercials combined with 16th-century hermetic texts. Afterwards cutting out the hooks, the most compelling spells of our toy- and cereal-fueled world, the videos were compressed and coupled with mysticism. The work too uses a keyboard driven interface. This artwork is part of a larger series of works called Entanglegrids.[17]
  • Evidence of Everything Exploding (2009) - a platformer-based verse game[xviii]
  • Scrape Scraperteeth (2011) - intended to serve as an introduction to fine art games[19]
  • ''Zilch you have done deserves such praise (2013) - an example of electronic literature[20]
  • Nine Billion Branches - Interactive poesy

Awards [edit]

Nelson has received awards for his digital poetics (in 2005) and for his piece This is How Y'all Volition Die (in 2006).[21]

  • This is How You Will Die won the Showtime Panliterary Honour for Spider web Fine art from the Drunken Gunkhole Literary Journal.
  • His art portal secrettechnology.com won the 2009 Webby in the "Weird" category.
  • Countries of a Uncomfortable Bounding main (which bundles two of his art games) won the Biennale Internationale des poètes en Val de Marne for Media Verse in 2009.
  • The Bomar Gene won the 4th International Prize "Ciutat de Vinaròs" for Digital Literature.
  • Nine Billion Branches won the 2017 QUT Digital Literature Laurels at the Queensland Literary Awards.
  • Nine Attempts to Clone a Poem

Run across also [edit]

  • Electronic Literature Arrangement
  • Hypertext fiction
  • Hypertext poetry

Notes [edit]

  1. ^ See too "Jason Nelson Speaks from the Auto Archived 27 February 2008 at the Stanford Web Archive", with a photo of Nelson giving lecture with "Between Treacherous Objects" featured behind him. The photo was taken at Penn Country University.
  2. ^ See for instance Joystiq, Jay Is Games, and Wired'southward takes.

External links [edit]

  • Jason Nelson Art Portal
  • Autostart: A Festival of Digital Literature
  • http://world wide web.heliozoa.com
  • http://museumtwo.blogspot.com/2007/xi/wildness-in-corner-give-and-take-with.html
  • http://world wide web.arcticacre.com/jasoncv.htm

References [edit]

  1. ^ Megias, Carlota (19 Apr 2021). "Jason Nelson Appointed Associate Professor at UiB Digital Culture". University of Bergen.
  2. ^ [1], The University of Bergen. Dec 2016.
  3. ^ "world wide web.australiacouncil.gov.au". Archived from the original on xi January 2014. Retrieved 11 Jan 2014.
  4. ^ museumtwo.blogspot.com
  5. ^ world wide web.huffingtonpost.com
  6. ^ world wide web.newscientist.com
  7. ^ www.theguardian.com
  8. ^ world wide web.digicult.it
  9. ^ [two], Appoint Arts. March 2016.
  10. ^ [three], Cordite Verse Review. Dec 2011.
  11. ^ secrettechnology.com
  12. ^ Civilization Vulture site of the week, The Guardian. July 2006.
  13. ^ www.freewaregenius.com
  14. ^ Boing Boing
  15. ^ Wonderland Web log
  16. ^ Heliozoa.com
  17. ^ Entanglegrids at secrettechnology.com
  18. ^ Alexander, Leigh et al. Sawbuck Gamer: October 26, 2009 - Testify of Everything Exploding. A.5. Gild - Gameological Society. 26 October 2009.
  19. ^ Caoili, Eric. This Calendar week In Video Game Criticism: From Strategy Games To Chrono Trigger's Systems . GameSetWatch. 26 July 2011.
  20. ^ Szilak, Illya (seven March 2013). "It's All Fun Until Someone Loses: E-lit Plays Games". Huffington Mail service.
  21. ^ www.drunkenboat.com

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Source: https://en.wikipedia.org/wiki/Jason_Nelson

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